2015

We compute the product of approximated visibility and environment map lighting in a stochastic Monte Carlo volume renderer to steer a joint importance sampling of the direct lighting. Our proposed two-step approach is well suited for dynamic changes in visibility and lighting functions due to a fast sweeping-plane algorithm to estimate visibility. The insets show how our technique (blue) achieves faster convergence with less samples compared to a uniform sampling (red) and importance sampling of the environment map (yellow). Here, 64 samples per pixel have been used. The Manix data set consists of 512×512×460 voxels.
Thomas Kroes, Martin Eisemann, and Elmar Eisemann
In Proceedings of Graphics Interface, 2015
Different ways to visualize the expansion of “Detective #firstName# #surname# #sipped# the #coffee#. It was #coffeeJudgement#, like life”. Right: visualizing the grammar’s connectivity shows how each symbol (in dark blue) can expand to many different options (pale blue). Left: visualizing five sample expansions demonstrates where each story varies or remains the same. Bottom-left: fully expanded text, as it would be read by the end reader (Color figure online).
Kate Compton, Ben Kybartas, and Michael Mateas
In Proceedings of ICIDS, 2015

2014

Rafael Romeiro, Ricardo Marroquim, Claudio Esperança, Andreia Breda, and Carlos Marcelo Figueredo
In Proceedings of SIBGRAPI, 2014
Renan Machado e Silva, Claudio Esperança, Ricardo Marroquim, and Antonio Oliveira
Computer Graphics Forum, 2014
Ben Kybartas, Rafael Bidarra, and Elmar Eisemann
In Proceedings of FDG, 2014
Oliver Klehm, Ivo Ihrke, Hans-Peter Seidel, and Elmar Eisemann
2014
R.F.P. van Pelt, A. Fuster, Geert G. H. Claassen, and Anna Vilanova
In Proceedings of EuroVis (Short Papers), 2014
Niels de Hoon, R.F.P. van Pelt, A.C. Jalba, and Anna Vilanova
Computer Graphics Forum, 2014
Niels C. Bakker, Jehan da Camara, Maarten van Elsas, Leon J. Helsloot, Gert Spek, et al.
In Proceedings of CHI PLAY, 2014
Leila Schemali and Elmar Eisemann
In Proceedings of 3DUI, 2014
Oliver Klehm, Hans-Peter Seidel, and Elmar Eisemann
2014
C. Tax, R. Duits, Anna Vilanova, B.M. ter Haar Romeny, P.A.M. Hofman, et al.
PLoS One, 2014
Vinicius da Silva, Claudio Esperança, and Ricardo Marroquim
In Proceedings of GRAPP, 2014
Anne C. Kraima, M Derks, Noeska Natasja Smit, J.C. van Munsteren, J van der Velden, et al.
Gynecol Oncol, 2014
N. Sepasian, J.H.M. ten Thije Boonkkamp, L.M.J. Florack, B.M. ter Haar Romeny, and Anna Vilanova
In Proceedings of Dagstuhl, 2014
Leila Schemali and Elmar Eisemann
In Proceedings of NPAR@Expressive, 2014
Ruben M. Smelik, Tim Tutenel, Rafael Bidarra, and Bedrich Benes
Computer Graphics Forum, 2014
Procedural dungeon example
Roland van der Linden, Ricardo Lopes, and Rafael Bidarra
IEEE Transactions on Computational Intelligence and AI in Games, 2014
Dawid Pajak, Robert Herzog, Radoslav Mantiuk, Piotr Didyk, Elmar Eisemann, et al.
Computer Graphics Forum, 2014