In Proceedings of Edutainment
Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection
Most educational or training games, also referred to as serious games, have been developed without an underlying design theory. In order to make a contribution to the development of such a theory, we present the underlying design philosophy of Levee Patroller, a 3D first-person game used to train levee patrollers in the Netherlands. This approach stipulates that the design of a serious game is a multi-objective problem where trade-offs need to be made. Making these trade-offs takes place in a 'design space' defined by three general boundary criteria: 1. fun (game), 2. learning (pedagogy), and 3. validity (reality). The various tensions between these three criteria make it difficult to `balance' or create harmony in a serious game. We illustrate this process with a discussion on the design of Levee Patroller. In addition, we translate the aforementioned general design criteria into a number of concrete design requirements for serious games.
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@inproceedings{bib:harteveld:2007,
author = { Harteveld, Casper and Guimaraes, Rui and Mayer, Igor and Bidarra, Rafael },
title = { Balancing Pedagogy, Game and Reality Components Within a Unique Serious Game for Training Levee Inspection },
booktitle = { In Proceedings of Edutainment },
year = { 2007 },
pages = { 128--139 },
doi = { 10.1007/978-3-540-73011-8_15 },
dblp = { conf/edutainment/HarteveldGMB07 },
url = { https://publications.graphics.tudelft.nl/papers/702 },
}