2016

Renata Georgia Raidou, Freek Marcelis, Marcel Breeuwer, Meister Eduard Groeller, Anna Vilanova, and Huub M.M. van de Wetering
In Proceedings of Visual Computing in Biology and Medicine, 2016
Niels de Hoon, A.C. Jalba, Elmar Eisemann, and Anna Vilanova
In Proceedings of Visual Computing in Biology and Medicine, 2016
Daniel F. Malan, Stefan van der Walt, Renata Georgia Raidou, Bas van den Berg, Berend C. Stoel, et al.
International Journal of Computer Assisted Radiology and Surgery, 2016
Arjan Broos, Niels de Hoon, Patrick de Koning, Rob van der Geest, Anna Vilanova, and A.C. Jalba
In Proceedings of Visual Computing in Biology and Medicine, 2016
Renata Georgia Raidou, Hugo J. Kuijf, N. Sepasian, Nicola Pezzotti, Willem H. Bouvy, et al.
In Proceedings of MICCAI, 2016
Olatz Castano, Ben Kybartas, and Rafael Bidarra
In Proceedings of DiGRA-FDG 2016, 2016
Noor Shaker, Antonios Liapis, Julian Togelius, Ricardo Lopes, and Rafael Bidarra
Procedural Content Generation in Games, 2016
Noeska Natasja Smit, Cees-Willem Hofstede, Anne C. Kraima, Daniel Jansma, Marco C. Deruiter, et al.
In Proceedings of Eurographics (Education Papers), 2016
Renata Georgia Raidou, Oscar Casares-Magaz, Ludvig Paul Muren, U.A. van der Heide, Jarle Roervik, et al.
Computer Graphics Forum, 2016
Thomas Höllt, Fabio Miguel de Matos Ravanelli, Markus Hadwiger, and Ibrahim Hoteit
In Proceedings of EnvirVis@EuroVis, 2016
Noeska Natasja Smit, Anne C. Kraima, Daniel Jansma, Marco C. Deruiter, Elmar Eisemann, and Anna Vilanova
In Proceedings of EuroVis (Short Papers), 2016
Fieke Taal and Rafael Bidarra
In Proceedings of UDMV, 2016
Philipp von Radziewsky, Elmar Eisemann, Hans-Peter Seidel, and Klaus Hildebrandt
Computers & Graphics, 2016
Leonardo Scandolo, Pablo Bauszat, and Elmar Eisemann
Computer Graphics Forum, 2016
Vincent van Unen, Na Li, Ilse Molendijk, Temurhan Mine, Thomas Höllt, et al.
Immunity, 2016
Jean-Marc Thiery, Emilie Guy, Tamy Boubekeur, and Elmar Eisemann
ACM Transactions on Graphics, 2016

2015

Left full exposure, pins can be deployed anywhere on the bone/cartilage. Right limited exposure. The orthopedic surgeon paints the areas on the bone that are deemed accessible during surgery, thus limiting where pins can be deployed
Thomas Kroes, Edward R. Valstar, and Elmar Eisemann
International Journal of Computer Assisted Radiology and Surgery, 2015
Petr Kellnhofer, Tobias Ritschel, Karol Myszkowski, Elmar Eisemann, and Hans-Peter Seidel
Computer Graphics Forum, 2015
In-game view of a part of the resulting level of Figure 2
Daniel Karavolos, Anders Bouwer, and Rafael Bidarra
In Proceedings of FDG, 2015